Later on in the blog post, de Jonge writes at length about the overall improvements in quality in Horizon Forbidden West: Burning Shores, thanks entirely to several technical advancements available in the latest Sony console. He continues: "Another notable one is a particular battle scene that requires a LOT of memory and processing power! To achieve this grand vision both technically and creatively, we definitely were thankful for the many advantages that the PS5 hardware brings." "On Burning Shores, since we can just focus on PS5, we’ve been able to charge forward, and we’re really excited about what we’ve been able to pull off in creating this stunning post-post-apocalyptic version of Los Angeles." "On Horizon Forbidden West, everything we added or increased was something we’d need to have a plan around how to optimize for PS4 as well," writes de Jonge when asked how the team at Guerrilla Games had made use of the PS5's power during development. Horizon Forbidden West: Burning Shores Game Director Mathijs de Jonge has spoken about the technical prowess of the PS5, and the benefits of not having to optimize for the PS4, in a recent PlayStation Blog post interview.īurning Shores, a PS5-exclusive, appears to have allowed the team at Guerrilla Games to make the most out of the hardware available, something which Mathijs de Jonge states allowed them to create a "stunning post-post-apocalyptic version of Los Angeles." Check out the trailer for Burning Shores here!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |